VR Development — Day#4

So far in this series, we can pick up and drop objects in our VR world. If you try to throw the object, as soon as you let go of the grabbed object, it drops straight to the ground. We need to track the trajectory of the throwing hand (record interval point along its path), detect when the object is let go, and then based on the trajectory, cause the game object to continue on that…

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Jean-Noel Seneque

Jean-Noel Seneque

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A Data & Analytics Consultant who is expanding into developing experiences in XR, Enterprise and Gaming space using Unity www.jeannoelseneque.com