VR Development — Day #2

In this article, we will expand on the first article by interacting with objects in the world by touching them and when touched, they will highlight. We are also going to first get a grabbing animation happening. Even though it will serve no purpose now, it will set us up for what will come in the next article.

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Jean-Noel Seneque

Jean-Noel Seneque

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A Data & Analytics Consultant who is expanding into developing experiences in XR, Enterprise and Gaming space using Unity www.jeannoelseneque.com