UI — Improved Ammo Display
Cap the maximum ammo
Objective: Add the maximum ammo to the UI and cap the ammo collected
In this article, we will make a slight improvement where we will let the player know the maximum ammo the ship can carry.
In the AmmoUI, create new textboxes (or duplicated the AmmoText which I had renamed to CurrentAmmo) and position them. For this first phase, I simply hardcoded a 50 as the text for the Max Amount UI Textbox. Maybe at a later stage, we will introduce changes in the maximum amount and update the UI.
Implement the code
In the PlayerShoot script, add a variable to store the maximum ammo amount.
The following change to the UpdateAmmo method to cap the ammo to the maximum amount.
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