Objective: Upgrade the project materials to URP


Objective: Give the player the ability to wall jump

Wall jumping ability

Objective: Build the first of many puzzles

Elevator


Objective: Give the player lives and respawn when they die


Objective: Create modular platforms that move between two points


Objective: Give the player the ability to collect coins and display a count

Create the coin


Objective: Give the character the ability to double jump


Objective: Non-physics Character movement using the Character Controller


Objective: Greyboxing an environment that will test out the upcoming features

Grey boxing a scene (with a splash of colour)

When one door closes, another opens

Photo by Jason Briscoe on Unsplash
  • Cinematography, help me realises the potential of telling a story, camera shot…

Jean-Noel Seneque

A Data & Analytics Consultant who is expanding into developing experiences in XR, Enterprise and Gaming space using Unity www.jeannoelseneque.com

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