Ability to throw objects

So far in this series, we can pick up and drop objects in our VR world. If you try to throw the object, as soon as you let go of the grabbed object, it drops straight to the ground. We need to track the trajectory of the throwing hand (record…

The ability to grab objects in the VR world

In this article, we will look at two ways for grabbing an object. First is using Kinematics technique, then have a look at using Fixed Joint technique, and then we will settle on combining the two.

Kinematic Grabbing

This technique is making the grabbed object a child of the hand, making it…

Provide feedback when an object is touched

In this article, we will expand on the first article by interacting with objects in the world by touching them and when touched, they will highlight. We are also going to first get a grabbing animation happening. Even though it will serve no purpose now, it will set us up…

Setup viewing and hand controls in VR

In this series, I will show how to create a VR application using Oculus Quest / Quest 2 or pretty much any headset that is supported by Unity XR. In the end, you will be able to view the virtual world, interact with objects in that world and move around…

Create a level using Unity’s Tilemap feature

In this article, we will explore how to use Unity’s Tilemap feature and fill out a scene. We will learn how to setup imported textures with multiple images (texture atlas), how to create palettes and tiles, and use these tiles to paint out a scene with depth.

Firstly let’s set…

Objective: Give the character the ability to roll under obstacles

In this article, we will give the player the ability to roll under obstacles.

Head over to www.mixamo.com, search for a “roll” animation. Pick an animation that has the In Place option. This allows us to control the movement forward with the character controller.

Click the download button, choose FBX…

Jean-Noel Seneque

A Data & Analytics Consultant who is expanding into developing experiences in XR, Enterprise and Gaming space using Unity www.jeannoelseneque.com

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