Jean-Noel Seneque

Oct 11, 2021

2 min read

2.5D Platformer Journey

When one door closes, another opens

Photo by Jason Briscoe on Unsplash
  • Cinematography, help me realises the potential of telling a story, camera shot techniques, composing shots
  • Manipulate the game objects using the Timeline,
  • Light and Reflection Probes that boosted my understanding on how to still make a game look fantastic without having a performance hit,
  • User Interface (UI) interaction, Main Menu and Loading Screen
  • Voice overs, reading screen text can be so boring but having a voice over adds that connection to the player,
  • NavMesh baking, Agents, opportunity to move the player around in a ‘Point and Click’ style.
  • Modular Waypoint System for the Guard AI and enhancing their behaviour
  • Game Manager to control the flow of the game and help keep track of the players progress.