2.5D Platformer Journey
When one door closes, another opens
Game Development is a skill, and every skill needs regular, consistent training to help improve. If you have been following my journey, the last project help put into action areas I had very little experience or appreciation for:
- Cinematography, help me realises the potential of telling a story, camera shot techniques, composing shots
- Manipulate the game objects using the Timeline,
- Light and Reflection Probes that boosted my understanding on how to still make a game look fantastic without having a performance hit,
- User Interface (UI) interaction, Main Menu and Loading Screen
- Voice overs, reading screen text can be so boring but having a voice over adds that connection to the player,
- NavMesh baking, Agents, opportunity to move the player around in a ‘Point and Click’ style.
- Modular Waypoint System for the Guard AI and enhancing their behaviour
- Game Manager to control the flow of the game and help keep track of the players progress.
Wow, when you lay it out in a list like that you realise how much has grown. That is a lot that a single project has shown me and that I have shared. These types of realisations always brings me to the a classic quote by Donald Rumsfeld. Donald Rumsfeld coined this phrase in response to questions about whether terrorism intelligence. There are too many unknowns, too many factors that we may not have yet considered.
“There are known knowns. These are things we know that we know. There are known unknowns. That is to say, there are things that we know we don’t know. But there are also unknown unknowns. There are things we don’t know we don’t know.”
This project brought me things I knew, things I knew existed but never knew how to do or do it a better way, but the real gems were the things I didn’t even know you could do that really opened my eyes.
This brings me to the next part of my journey. This is where I am so excited to discover more of those unknown unknowns, and I’m happy to share them with you.